Clairvoyant
To most Londoners of 1870, a clairvoyant is a parlour curiosity, a carnival trickster, or a fraud in velvet gloves. But to those who walk closer to the shadows, the truth is far stranger. A clairvoyant is one whose sight extends beyond the common senses, a mind bent into unnatural shapes that perceive what should remain unseen.
Unlike the mesmerists or stage-magicians, true clairvoyants avoid the limelight. Their talents sit uneasily in the age of gaslight and industry. Few dare admit openly to such gifts: they are too easily mistaken for charlatans, witches, or worse. And yet, behind closed doors, in drawing rooms and back alleys, they are consulted by politicians, criminals and even men of science.
Very few even amongst the Clairvoyants them selves know the full extent of Clairvoyant Talents but the experts divide Clairvoyants into the five talents..
- Psychometry - Reading objects Clairvoyant#Psychometry
- Seer - Locating and dreams Clairvoyant#Seer
- Auger- Seeing what is to come, the designs of the universe Clairvoyant#Auger
- Cryptaesthesia - Extra sensory perception Clairvoyant#Cryptaesthesia
- Telaesthesia- Remote viewing Clairvoyant#Telaesthesia
Acceptance
This rare talent is formally unknown, some know of psychics but there is a blurry line concerning other magics, con artists and actual talent. Those Clairvoyants out there are good at avoiding scrutiny but might assist others providing not to many questions are asked.
System
Requires Clairvoyant Merit 8- 15 pts
Reduces you maximum Possession by 8
Access to purchase a single talent tree cost = 8
Access to purchase two talent trees cost = 12
Access to purchase three talent trees cost = 14
Access to purchase four talent trees cost = 15**
Cannot be purchased after character creation
Each Talent in a talent tree must be purchased separately for its cost in points during character creation.
You get one talent free for each talent tree you have access to.
Rolls Clairvoyant skill (wits)
Cost in Quintessence.
Unless noted each Talent use takes one action.
Each Talent in a Talent tree must be purchased individually for its cost and must have at least one talent leading to it where applicable.
Psychometry
Reading objects
Starting talent Item Read
graph TD; id1((Item Read)) --> id2((Aura Read)); id1((Item Read)) --> id3((Location Read)); id1((Item Read)) --> id7((Script Read)); id2((Aura Read)) --> id4((Knowing History)); id2((Aura Read)) --> id5((Mob Read)); id2((Aura Read)) --> id6((Read Lattice));
Item Read
Cost : 1
Difficulty: +1 per person to have touched the item after the first
Range: Touch
A feeling of the recent past of an object. reading a knife used in a murder can be traumatic. You gain a broad empathic feeling of what the object has been used for when the last person touched it. you can reach further back at increased difficulty. Can be used with Aura read to get a understanding of the last person to touch the objects feelings at the time.
Script read
Cost : 1
Difficulty: Variable dependant on successes of Cryptologist / magic user on creation.
Range: Sight, you must be able to make out all the characters.
Written text reveals its hidden meanings, secret authorship, or magical tampering when viewed by the clairvoyant. Automatically detects forgeries, hidden ink, or cursed glyphs.
Aura Read
Cost : 1
Difficulty: 0
Range: 10 yards
Effects one person, get a good understanding or their mood and motivations at the moment. This comes to the Clairvoyant as a empathic feeling of being that person. Knowledgeable observers might be able to see a matching of body language between the Clairvoyant and their target. Adds a +4 bonus to Empathy rolled in relation to that target.
Mob Read
Cost : 2
Difficulty: 0
Range: 30 yards
Gives you insight into the mood of a group of people giving you insight into how to manage them. (used to counter 2 black dice penalties of social interactions with the mob or group of people if they are unified in purpose)
Location Read
Cost : 1
Difficulty: Can be opposed by local spirit (if exists)
Range: Touch
Gives you insight into the feeling of a place a house or room. Have people been happy here, has there been a death here recently. Successes determine detail and how many years your insights cover.
Read the Lattice
Cost : 2
Difficulty: 0 -3 dependant on how crowded the area is.
Range: 10 yards
Sees the flow of energy between people — connections of love, hate, blood, magic, or fate appear as threads of light or shadow.
Know Living History
Cost : 2
Difficulty: 0 - One hour, 1 a day, 3 a week.
Range: 10 yards
This ability allows a clairvoyant to see the recent past of a living being. A successful roll grants knowledge of recent events occurring around the person being studied. The nature of the knowledge gleaned from such an observation is often incomplete, fragmented, and coloured by the studied person’s emotions. Often the information is trivial and not of obvious use.
Seer
Locating and dreams
Starting talent choose Track Unseen or Dreamwalker
graph TD; id1((Track unseen)) --> id2((Dowsing)); id2((Dowsing)) --> id4((Locate person)); id4((Locate Person)) --> id5((Mind barrier)); id9((Sleeping eyes)) --> id5((Mind barrier)); id6((Dreamwalker)) --> id9((Sleeping Eyes)); id6((Dreamwalker)) --> id10((Dreaming mirror));
Track the Unseen
Cost : 1
Difficulty: 0
Range: unlimited
You can track a being or item from a single mark it has left behind providing it has not been disturbed. Much like a bloodhound tracking a scent. A roll grants one hour of tracking, you will not loose the tracks but your tracking skill roll will determine how quickly you follow them.
Dowsing
Cost : 1
Difficulty: 0 for common substances (water), 4 for rare substances (gold)
Range: 1 mile
Locate non living materials, using a simple set of rods or balancing poles. The instrument will point towards the material you focus on, giving simple direction.
Locate Person
Cost : 2
Difficulty: 1-3 depending on the strength on connection between the person and their object.
Range: unlimited
With a important item from the target small enough to be suspended from a line and a map you can locate the target in a rough area. With greater proficiency comes greater accuracy, A beginner might narrow it down to one side of London (on a London map) someone more experienced could narrow it down to three or four streets.
Dream walker
Cost : 2
Difficulty: 0 subject protections can change this
Range: Touch
On touching a sleeping person you can observe their dreams if they are dreaming. This may give you some insight into a person.
Sleeping Eyes
Cost : 2
Difficulty: 0 subject protections can change this
Range: 30 yards
You can see through the eyes and hear through the ears of sleeping people or animals nearby, without their awareness. People observing targets sleeping may notice them open their eyes.
Dreaming Mirror
Cost : 3
Difficulty: 0 subject protections can change this
Range: unlimited
At night, the clairvoyant enters a shared dreamscape linked to a target providing both sleep at the same time. The clairvoyant must be holding a item important to the other and must sleep facing a mirror. Can be used for verbal communication.
Mind Barrier
Cost: 2
Range: Self
The clairvoyant can protect herself from supernatural intrusion. Whenever someone tries to gain information from her through supernatural means, the clairvoyant can instantly detect this and put up a barrier, providing she can pay the quintessence cost. The successes that a clairvoyant makes when using this ability are subtracted from her opponent’s successes. Should her opponent still have successes remaining then the Mind Barrier fails.
Auger
Seeing what is to come the designs of the universe
Starting talent Always Ready
graph TD; id1((Always Ready)) --> id2((Time Sense)); id1((Always Ready)) --> id3((Read a persons future)); id2((Time sense)) --> id4((Syncronise)); id3((Read a persons future)) --> id5((Blood Omen)); id5((Blood Omen)) --> id6((Glance forward)); id3((Read a persons future)) --> id7((Pivotable moment)); id7((Pivotable moment)) --> id6((Glance forward));
Always ready
Cost : 1
Difficulty: 0
Range: 30 yards
Cannot be surprised, you live a moment in the future while you concentrate. Giving a bonus to initiative of successes but a 2 black dice penalty to all actions that can effect others. (dodge fine, shooting not). Concentration can be broken by injury or distraction and requires a Concentration skill roll to maintain with a appropriate difficulty. If concentration is broken this talent will need to be restart from scratch and the cost paid again.
Time Sense
Cost : 1
Difficulty: 0
Range: Self
You always know what time it is, and always know how much time has elapsed between the present and the last time you checked. You add +2 dice on any roll involving precise timing, such as using the Demolitions skill. Lasts until the next Dawn.
Synchronise
Cost : 1
Difficulty: 0
Range: 30 yards
The clairvoyant is attuned to the rhythm of time itself, not merely its passage. They can stabilise and synchronise actions, people, or mechanisms to operate in perfect temporal harmony. When working with other people/beings/automated equipment you gain +1 teamwork bonus per success on all rolls were you coordinate actions for the next hour.
Read a persons future
Cost : 2
Difficulty: 0
Range: 30 yards
Often worked via tarot, palm reading or astrological charts.
You get vague impressions of the persons future in relation to one question they ask you. Takes a minimum of 5 minutes but likely to take longer. Gain vague insight tied to a specific question. 1 success = symbolism; 3+ = actionable warning.
Blood Omen
Cost : 2
Difficulty: 0 clovers One minute, 1- An hour, 2 a day, 3 a week
Range: 30 yards
The clairvoyant senses when blood will soon be spilled, murder, violence, sacrifice, within a certain radius. Greater successes narrow down the precise area the event will occur.
Pivotable Moment
Cost : 2
Difficulty: 0
Range: 30 yards
The clairvoyant can detect moments of transition, when one person is about to make a pivotal decision or shift roles (e.g., murderer, traitor, prophet). Lasts a day or until LOS is broken for more than a few moments. Great for stepping in at the right time to help them make that decision.
Glance Forward
Cost : 3
Difficulty: 2
Range: 30 yards
You take a glance at the future. The GM will describe to the best of their knowledge what they expect to happen in the next three initiatives.
Cryptaesthesia
Extra Sensory Perception
Starting talent choose Direction Sense or Clearsight
graph TD; id1((Direction Sense)) --> id2((Spatial Overlay)); id2((Spatial Overlay)) --> id4((Dimensional Intuition)); id7((Perceptive Leap)) --> id4((Dimensional Intuition)); id4((Dimensional Intuition)) --> id7((Perceptive Leap)); id3((Clearsight)) --> id6((Detail view)); id6((Detail view)) --> id7((Perceptive Leap)); id3((Clearsight)) --> id8((Knowall));
Direction sense
Cost : 1
Difficulty: 0
Range: self
You always know where North is and can orient yourself easily without any external cues. +2 to Navigation rolls. Lasts until next dawn.
Spatial Overlay
Cost : 1
Difficulty: 0
Range: 30 yards
Your mind overlays a simplified map of your immediate environment, doorways, hallways, stairs, elevation, in your field of vision. - Throwing objects blind, measuring sight lines, aiming ricochets, predicting movement.
A visualized “math sense” overlaid on the world.
Can counter two black dice of aiming penalties produced by cover or movement. Lasts a scene.
Dimensional Intuition
Cost : 2
Difficulty: 0
Range: 30 yards
You perceive invisible geometric relationships between people and objects, distances, angles, vectors, with uncanny accuracy.
+1 dice to any aimed ranged attack or Drive / piloting roll.
+2 to Any practical use of Science, Medicine, Engineering or Ad-hoc repair.
Lasts one scene.
Clear Sight
Cost : 2
Difficulty: 0
Range: 30 yards
You can see people and things as they really are. You gain successes bonus dice to seeing through disguises. If your successes exceed a illusion/ magical concealment you can tell what lies beneath.
Detail view
Cost : 1
Difficulty: 0
Range: 10 yards
The clairvoyant can peer into impossibly small details from a distance as if they held a magnifying glass to their point of interest. You loose all visual situational awareness while doing so. Lasts up to 5 minutes.
Perceptive leap
Cost : 2
Difficulty: 0
Range: 30 yards
Given time, about 10 seconds to observe a scene or a person you can observe what others might notice with an hour of unlimited studying of the subject/ area.
Know all
Cost : 3
Difficulty: 0
Range: 30 yards
The clairvoyant can sense all sentient beings within a certain radius, including hidden individuals, illusions, or magically concealed minds. lasts one initiative per success.
Telaesthesia
Remote viewing
Starting talent Second Sight
graph TD; id1((Second Sight)) --> id2((Remote sight)); id1((Second Sight)) --> id3((Share Sight)); id2((Remote Sight)) --> id4((Tethered Sense)); id4((Tethered Sense)) --> id5((Astral Projection)); id3((Shared Sight)) --> id6((A thousand Eyes)); id6((A thousand Eyes)) --> id9((Possession));
Second Sight
Cost: 1
Range: 30 yards
Difficulty: 0
Duration: minutes
By meditation you can extend your sight outside of your body to any place you can see
Remote Sight
Cost : 2
Difficulty: 0
Range: Variable
The clairvoyant may project her vision through physical barriers. The clairvoyant can see through barriers up to 10 feet per success (so if the clairvoyant got 3 successes then she could see up to 30 feet away). This ability makes objects transparent, not invisible to the clairvoyant, so it’s possible to analyse the contents of a locked chest or an adjoining room. Items viewed are also transparent (+1 black dice to perception) this makes reading and colour detection impossible.
Tethered Sense
Cost : 2
Difficulty: 0
Range: touch
The clairvoyant can imbue an object (like a coin, eye pendant, or feather) with one of their senses (sight, hearing, smell, taste, touch). Lasts one initiative per success.
Astral Projection
Cost : 3
Difficulty: 0
Range: 30 yards
The clairvoyant separates their spirit from their body to roam unseen across physical distances. When you have left your body it appears unconscious and stops breathing you must return quickly or suffer oxygen deprivation or even death. You see the world as it is but can travel at great speeds (200 MPH) and are not obstructed by physical objects but possibly by anything supernatural. Lasts 1 minute per success but you may start taking damage after 3 minutes.
Share Sight
Cost: 2
range: Touch
Duration: Minutes
When applied to two people it allows one to see what the other sees. The Clairvoyant is always the receiver. The effect lasts for a number of minutes equal to the Clairvoyant Resolve +1.
A thousand eyes
Cost : 3
Difficulty: 0
Range: 100 yards
The clairvoyant briefly perceives through the eyes of others in an area of their choosing, beggars, birds, rats, children, piecing together a composite view. Vague and chaotic but effective for gathering situational awareness or seeing crimes unfold. Lasts one entire initiative the clairvoyant can do nothing else.
Possession
Cost : 4
Difficulty: 0 opposed by targets resolve
Range: 30 yards
For a matter of seconds you can jump into another's body. You will fall to the ground unconscious and hold control of their body for successes actions. This can be resisted with Resolve or other defences.