Of note these weapons are designed for non pixie folk use. Any weapons designed for Pixies have it marked in the title. Of note there are no firearms for pixies the explosive recoil and technical challenges of scale have not been surmounted.
| Skill Used | Accuracy | ROF | Shots | Reload | Range | Special Attacks | Ammo Type | Damage | Min Cost |
|---|---|---|---|---|---|---|---|---|---|
Accuracy
Positive dice bonus to firing this weapon.
ROF (Rate of Fire)
The maximum number of shots that can be fired in one combat initiative. Some times the flesh is faster than the gun.
Shots
Once fully loaded the number of shots the weapon can hold
Reload
Number of actions it takes to reload the weapon. Some weapons can be partially reloaded with reload becoming (actions ) for a single round.
**Range **
This is the maximum range of the weapon, normally considered the maximum effective range but some experts can do the miraculous.
| Range | Pistol, Thrown or Shotgun | Carbine, Bow or Sling | Rifle or Musket | |
|---|---|---|---|---|
| Point Blank | 1 Yard | - | - | 3 Black dice |
| Close | 25% | 3 Black dice | 3 Black dice | - |
| Medium | 50% | 6 Black dice | 6 Black dice | 3 Black dice |
| Max range | 100% | 9 Black dice | 9 Black dice | 6 Black dice |
| Absolute max range | 150% | 12 Black dice | 12 Black dice | 9 Black dice |
Special attacks
Volley
You may fire up to as many barrels as are loaded as a single action, but they are all fired against a single target. You roll to attack as normal; if you hit, then you treat each bullet as
a separate hit. Armour protects against each bullet. The recoil for firing
more than one barrel is significant, and you must make a Difficult Strength + Firearms roll with 2 black dice per barrel fired, or else be knocked prone immediately after making your attack.
Spread
Your gun produces a spray of bullets or shot, good for taking some one down bad against armour.
Draw four locations for each target hit apply one quarter of the damage to each area round up. Then apply local Armour value.
| Range | Damage Penalty | Targets Affected |
|---|---|---|
| Point Blank | None | One target |
| Close | -1 Damage | All targets with in 1 yard Diameter |
| Medium | -2 Damage | All targets with in 2 yards Diameter |
| Long | -4 Damage | All targets with in 2 yards Diameter |
| Extreme | Ineffective |
Ammo Type
Calibre / size of ammo and type.
C = Cartridge ammo fully contained. Lead bullet sealed over a Bass chamber full of gun powder with percussion cap at the end of the chamber to be struck by a guns hammer.
Pistol and Rifle cartridges are different lengths and cannot be interchanged even if the right Calibre.
B & C = Ball, Cap and powder You empty a package of gunpowder into the barrel, wrap a lead ball in a piece of leather, cloth or paper and ram it down the barrel. You then place a priming cap in the pan. When the trigger is pulled it propels the trigger hammer into the pan to ignite the cap which ignites the powder in the chamber.
Pow = Ball and loose powder. You empty 90% of a package of gunpowder into the barrel, wrap a lead ball in a piece of leather, paper or cloth and ram it down the barrel. The left over powder is then used to prime the pan. When the trigger is pulled it propels the trigger arm holding a flint into the pan to ignite the pan which ignites the powder in the chamber. Can fail to fire in wet weather.
Common Ammo Types
Lead ball - .31, .36, .40, .50, .72, .75,
Cartridge .22 pistol, .38 Pistol .442 Pistol, .47 Pistol,
.22 Rifle, .577 Rifle,
Shotgun
shot, 10 Bore Shell, 12 Bore Shell, 26 Bore Shell
Arrows
Crossbow Bolts
Rare Ammo Types
Lead ball - .30, .32, .45, .52, .62, 70, 1 inch
Cartridge .41 pistol, .44 Pistol
.455 Rifle, .61 Rifle .65 Rifle,
Special order Ammo
.577 Hex (10 times cost)
6 Bore Cartridge
Misfires and Jams
Guns of this era all use black powder with is more variable in capability than future smokeless powders. Ammo manufacturing is also less precise. Cartridge failure rates were expected at 5% , 10% for loose powder doubling in the wet.
When using loose powder Pow or B&C roll a D20 on 1-2 somethings gone wrong, 1-4 if its wet.
When using a cartridge roll D20 on a roll of 1 something has gone wrong.
For anything marked as prone to misfire or similar roll D20 rolling 1-3 or 1-6 if using loose powder in the wet means something has gone wrong.
Damage
Simply how much damage a weapon does this is modified by your to hit roll.
Concealment
How well can this be concealed with any number noting bonus dice to conceal roll
S = Sleave, Pocket, purse or stocking
M = Jacket, most probably in a shoulder holster or sling. Could be hidden in a hip holster under a long coat.
L = Long Coat or cloak hanging from a shoulder sling., Large bag
X = Not at all
If hiding a item in something larger add 3 dice to your conceal roll
Ie/ M2 would mean an item could be concealed in a Jacket with a 2 dice bonus to the roll of the person trying to conceal it in their Jacket.
Pistols
Derringers
Typically smallest usable handgun of its calibre. Frequently used by women due to its light weight and size allowing them to be held in a stocking or purse.
Vest Derringer

| Skill Used | Accuracy | ROF | Shots | Reload | Range | Special Attacks | Ammo Type | Damage | Min Cost |
|---|---|---|---|---|---|---|---|---|---|
| Small Arms | 0 | 1 | 1 | 5 | 15yrds | .31 B&C | 4 | £3 |
Ready for that one emergency smallest on the market pivoting barrel for reloading. Able to be hidden in a Sleave, Pocket, purse or stocking granting +6 dice to Conceal.
Colt Derringer .22

| Skill Used | Accuracy | ROF | Shots | Reload | Range | Special Attacks | Ammo Type | Damage | Min Cost |
|---|---|---|---|---|---|---|---|---|---|
| Small Arms | 0 | 1 | 1 | 2 | 15yrds | .22 C Pistol | 3 | £5 |
One of the least potent guns but enough to assassinate Lincoln. Able to be hidden in a Sleave, Pocket, purse or stocking granting +4 dice to Conceal.
Remington Derringer Model 95

| Skill Used | Accuracy | ROF | Shots | Reload | Range | Special Attacks | Ammo Type | Damage | Min Cost |
|---|---|---|---|---|---|---|---|---|---|
| Small Arms | 0 | 2 | 2 | 4 (2) | 15yrds | .41 C Pistol | 4 | £5 |
A new model just making it to London. Able to be hidden in a Sleave, Pocket, purse or stocking granting +4 dice to Conceal.
Pepperboxes
Multi Barrelled pistols that fire one shot at a time with a rotating cylinder or repositioning hammer. The preferred pistol before revolvers.
Sharps Rimfire Pepperbox

| Skill Used | Accuracy | ROF | Shots | Reload | Range | Special Attacks | Ammo Type | Damage | Min Cost |
|---|---|---|---|---|---|---|---|---|---|
| Small Arms | 0 | 1 | 4 | 4 (3) | 15yrds | .22 C Pistol | 3 | £5 |
Single action pistol with a revolving firing pin. A US import. Cannot be partially reloaded as bullets come in reloading frames of four bullets. Able to be hidden in a Sleave, Pocket, purse or stocking granting +1 dice to Conceal.
Allen & Thurber Pepperbox

| Skill Used | Accuracy | ROF | Shots | Reload | Range | Special Attacks | Ammo Type | Damage | Min Cost |
|---|---|---|---|---|---|---|---|---|---|
| Small Arms | 0 | 2 | 6 | 12 (4) | 20yrds | .31 B&C | 8 | £6 |
A custom firing mechanism made this Pepperbox awkward to reload but gave it a clean firing action. A popular import from the USA for personal defence only recently over taken by double action revolvers. Able to be hidden in a Jacket in a shoulder holster, sling or in a hip holster under a long coat +2 dice to Conceal.
Blunt & Syms Pepperbox

| Skill Used | Accuracy | ROF | Shots | Reload | Range | Special Attacks | Ammo Type | Damage | Min Cost |
|---|---|---|---|---|---|---|---|---|---|
| Small Arms | 0 | 2 | 6 | 10 (3) | 20yrds | .31 B&C | 7 | £3 |
A very common pepperbox produced across the world the fashionable gun of 30 years ago. Able to be hidden in a Jacket in a shoulder holster, sling or in a hip holster under a long coat +2 dice to Conceal.
Mariette 18

| Skill Used | Accuracy | ROF | Shots | Reload | Range | Special Attacks | Ammo Type | Damage | Min Cost |
|---|---|---|---|---|---|---|---|---|---|
| Small Arms | 2 Black dice | 2 | 18 | 22 (3) | 20yrds | .32 B&C | 8 | £9 |
Heavy and cumbersome the 18 barrels are quite a sight! Only able to be hidden in a large bag with no Conceal bonus.
Single Action Revolvers
These revolvers require you to cock the hammer before you can pull the trigger. Slower to use but offer better reliability.
Colt Pocket 1849

| Skill Used | Accuracy | ROF | Shots | Reload | Range | Special Attacks | Ammo Type | Damage | Min Cost | |
|---|---|---|---|---|---|---|---|---|---|---|
| Small Arms | 0 | 1 | 5 | 8 (2) | 30yrds | .31 B&C | 6 | £4 |
Sold as a personal defence weapon to the general public designed to fit in a gentleman's pocket. Able to be hidden in a Jacket in a shoulder holster, sling or in a hip holster under a long coat +3 dice to Conceal.
Colt Navy

| Skill Used | Accuracy | ROF | Shots | Reload | Range | Special Attacks | Ammo Type | Damage | Min Cost | |
|---|---|---|---|---|---|---|---|---|---|---|
| Small Arms | 0 | 1 | 6 | 10 (2) | 30yrds | .36 B&C | 8 | £5 |
One of the few Colt guns produced in London. Despite its name its mainly sold to civilians. Able to be hidden in a Jacket in a shoulder holster, sling or in a hip holster under a long coat +2 dice to Conceal.
Lefaucheux M1858

| Skill Used | Accuracy | ROF | Shots | Reload | Range | Special Attacks | Ammo Type | Damage | Min Cost | |
|---|---|---|---|---|---|---|---|---|---|---|
| Small Arms | 0 | 1 | 6 | 5 (2) | 30yrds | .47 C | 10 | £10 |
Field tested French military model, currently issued by the French Navy, exported across the world. Able to be hidden in a Jacket in a shoulder holster, sling or in a hip holster under a long coat +2 dice to Conceal.
Double action Revolvers
Very new and experimental pistols. Pull the trigger and shoot revolver, less reliable than a single action revolver but quicker and easier to use.
Webley British Bull Dog Revolver

| Skill Used | Accuracy | ROF | Shots | Reload | Range | Special Attacks | Ammo Type | Damage | Min Cost |
|---|---|---|---|---|---|---|---|---|---|
| Small Arms | 0 | 2 | 5 | 4 (2) | 10yrds | .442 C Pistol | 10 | £12 |
A snub nosed short handled revolver designed as a backup gun. Able to be hidden in a Sleave, Pocket, purse or stocking granting no bonus to Conceal.
Allen and Wheellock Bar Hammer Revolver 1850

| Skill Used | Accuracy | ROF | Shots | Reload | Range | Special Attacks | Ammo Type | Damage | Min Cost |
|---|---|---|---|---|---|---|---|---|---|
| Small Arms | 0 | 2 | 4 | 12 (4) | 20yrds | .30 B&C | 6 | £12 |
One of the first double action revolvers imported from the USA, requires the cylinder to be removed and loaded with a ram rod. Able to be hidden in a Jacket in a shoulder holster, sling or in a hip holster under a long coat +3 dice to Conceal.
Adams Improved frame 1854

| Skill Used | Accuracy | ROF | Shots | Reload | Range | Special Attacks | Ammo Type | Damage | Min Cost |
|---|---|---|---|---|---|---|---|---|---|
| Small Arms | 0 | 2 | 5 | 8 (2) | 20yrds | .442 B&C | 10 | £12 |
British standard Army revolver, a clear favourite after the Crimean war for its fire power and speed if not its accuracy. Able to be hidden in a Jacket in a shoulder holster, sling or in a hip holster under a long coat +2 dice to Conceal.
Webley RIC Pattern Revolver

| Skill Used | Accuracy | ROF | Shots | Reload | Range | Special Attacks | Ammo Type | Damage | Min Cost |
|---|---|---|---|---|---|---|---|---|---|
| Small Arms | 0 | 2 | 6 | 5(2) | 30yrds | .442 C Pistol | 10 | £8 |
A new design for the Royal Irish Constabulary, adopted by most police forces at this time. Able to be hidden in a Jacket in a shoulder holster, sling or in a hip holster under a long coat +2 dice to Conceal.
Single shot pistols
Muzzle loaded pistols. Like the on Grandfather used in the Napoleonic war.
Duelling Pistols

| Skill Used | Accuracy | ROF | Shots | Reload | Range | Special Attacks | Ammo Type | Damage | Min Cost |
|---|---|---|---|---|---|---|---|---|---|
| Small Arms | 0 | 1 | 1 | 6 | 10yrds | .62 Pow | 5 | £3 |
Always sold as a pair, always smoothbore. These pistols are for gentlemen to resolve their differences for those willing to risk the eye of the law. Always built to order and can be very expensive. Able to be hidden in Long Coat or cloak hanging from a shoulder sling., Large bag +2 to conceal.
English Horse Pistol

| Skill Used | Accuracy | ROF | Shots | Reload | Range | Special Attacks | Ammo Type | Damage | Min Cost |
|---|---|---|---|---|---|---|---|---|---|
| Small Arms | 0 | 1 | 1 | 6 | 40yrds | .72 Pow | 7 | £1 |
There are many of these or similar variants on the market having been in service for 120 years. These more modern pistols have rifled barrels. Able to be hidden in Long Coat or cloak hanging from a shoulder sling., Large bag +2 to conceal.
Harmonica Pistols
Also known as slide gun, these unwieldy pistols had the benefit of extra ammo capacity prepared in advance.
Fisher and Chamberlin Harmonica Pistol

| Skill Used | Accuracy | ROF | Shots | Reload | Range | Special Attacks | Ammo Type | Damage | Min Cost |
|---|---|---|---|---|---|---|---|---|---|
| Small Arms | 2 black dice | 1 | 10 | 11 (4) | 20yrds | .45 B&C | 10 | £6 |
Cannot be holstered in a ready state, if holstered takes 2 rounds to make ready. An extra preloaded slide can be slipped in place for 2 actions. Able to be hidden holstered in Long Coat or cloak hanging from a shoulder sling., Large bag +1 to conceal.
Jarre Pistol 1850

| Skill Used | Accuracy | ROF | Shots | Reload | Range | Special Attacks | Ammo Type | Damage | Min Cost |
|---|---|---|---|---|---|---|---|---|---|
| Small Arms | 1 black dice | 1 | 10 | 8 (3) | 25yrds | .38 C Pistol | 9 | £12 |
A fine French import Cannot be holstered in a ready state, if holstered takes 2 rounds to make ready. An extra preloaded slide can be slipped in place for 2 actions. Able to be hidden holstered in Long Coat or cloak hanging from a shoulder sling., Large bag +2 to conceal.
Volley Pistols
Multi Barrelled pistols with the option to use all barrels fired with one trigger pull. Devastating firepower huge reload times with a nasty kick not all can handle.
Ducks foot Pistol

| Skill Used | Accuracy | ROF | Shots | Reload | Range | Special Attacks | Ammo Type | Damage | Min Cost |
|---|---|---|---|---|---|---|---|---|---|
| Small Arms | 0 | 1 | 4 | 10 (3) | 10yrds | Volley & Spread | .40 Pow | 6 | £5 |
Not a good shot this might be the weapon for you, popular amongst bank and prison guards. Many variants exist but are not mass produced, this is the most common you would be able to purchase with out a special order. Able to be hidden in Long Coat, cloak or Large bag +1 to conceal.
Pandersol Howdah

| Skill Used | Accuracy | ROF | Shots | Reload | Range | Special Attacks | Ammo Type | Damage | Min Cost |
|---|---|---|---|---|---|---|---|---|---|
| Small Arms | 0 | 2 | 2 | 6 (3) | 15yrds | Volley | .50 B&C | 9 | £6 |
This German import is used primarily as a Lion stopping pistol but it has become a popular revolver alternative in mainland Europe. Able to be hidden in Long Coat or cloak hanging from a shoulder sling., Large bag +2 to conceal.
Lancaster Howdah .455

| Skill Used | Accuracy | ROF | Shots | Reload | Range | Special Attacks | Ammo Type | Damage | Min Cost |
|---|---|---|---|---|---|---|---|---|---|
| Small Arms | 0 | 2 | 2 | 3 (2) | 15yrds | Volley | .455 C Rifle | 9 | £10 |
A defensive weapon for use close range against larger wildlife, popular in India for dealing with ambushing tigers. Able to be hidden in Long Coat or cloak hanging from a shoulder sling., Large bag +2 to conceal.
Rifles
Long barrelled two handed firearms. Typically have better accuracy
Carbines Essentially short barrelled Rifles normally designed for use from horseback.
Breach Loading Rifles
Loaded from a breach close to the guns firing mechanism.
Henry Repeating Rifle

| Skill Used | Accuracy | ROF | Shots | Reload | Range | Special Attacks | Ammo Type | Damage | Min Cost |
|---|---|---|---|---|---|---|---|---|---|
| Long Arms | +1 | 1 | 15 | 10 (1) | 150 yds | .44 C Pistol | 7 | £14 |
Popular in the American civil war these are now finding their way across the world. The iconic lever action and quick reload speed make this a popular choice.
Colt Revolving Rifle .56

| Skill Used | Accuracy | ROF | Shots | Reload | Range | Special Attacks | Ammo Type | Damage | Min Cost |
|---|---|---|---|---|---|---|---|---|---|
| Long Arms | +1 | 1 | 5 | 4 | 120 yds | .56 C Rifle | 12 | £9 |
A very long barrelled single action revolver using rifle cartridges. Never popular due to reliability issues. Built in London.
M-1841 Dreyese Needle Rifle

| Skill Used | Accuracy | ROF | Shots | Reload | Range | Special Attacks | Ammo Type | Damage | Min Cost |
|---|---|---|---|---|---|---|---|---|---|
| Long Arms | +1 | 1 | 1 | 1 | 150 yds | .61 C Rifle | 13 | £12 |
A Prussian design of 1848. This hard-wearing breech-loading rifle is the first design to use the hammer & needle principle instead of a flintlock mechanism. In wide use by Prussian troops and the basis for all other hammer action weapons.
Sharps Model 1852

| Skill Used | Accuracy | ROF | Shots | Reload | Range | Special Attacks | Ammo Type | Damage | Min Cost |
|---|---|---|---|---|---|---|---|---|---|
| Long Arms | +1 | 1 | 1 | 4 | 200 yds | .52 B&C | 12 | £6 |
Uses a pellet primer tape for quick reloads but this is hard to come by for this US import so doubles the cost of ammunition.
Snider-Enfield MK-III

| Skill Used | Accuracy | ROF | Shots | Reload | Range | Special Attacks | Ammo Type | Damage | Min Cost |
|---|---|---|---|---|---|---|---|---|---|
| Long Arms | +1 | 1 | 1 | 2 | 200 yds | .577 C | 12 | £6 |
The current British army rifle. Known for having to tip the rifle to eject a spent cartridge
Muzzle Loading Rifles
Older style cheaper to produce rifles. Common military choice.
Rifle Cane

| Skill Used | Accuracy | ROF | Shots | Reload | Range | Special Attacks | Ammo Type | Damage | Min Cost |
|---|---|---|---|---|---|---|---|---|---|
| Long Arms | 2 Black Dice | 1 | 1 | 10 | 30 yds | .62 B&C | 8 | £3/10p |
These gentlemen’s canes have a barrel running the length of the cane with a breech at the base of the handle, which accepts a single round. They are notoriously difficult to aim, the concealed trigger is easy to lose track of, reloading is time consuming, and misfires can be caused by dirt
blocking the open end of the barrel.
This cannot be concealed but needs a Firearms / Perception roll to recognise as a weapon.
Baker Rifle 1837

| Skill Used | Accuracy | ROF | Shots | Reload | Range | Special Attacks | Ammo Type | Damage | Min Cost |
|---|---|---|---|---|---|---|---|---|---|
| Long Arms | +2 | 1 | 1 | 7 | 300 yds | .62 Pow | 10 | £34 |
The old sharp shooting rifle of the Napoleonic wars, slow but accurate with a rifled barrel that's a pain to keep clean.
British Pattern 1839 Musket (Brown Bess)

| Skill Used | Accuracy | ROF | Shots | Reload | Range | Special Attacks | Ammo Type | Damage | Min Cost |
|---|---|---|---|---|---|---|---|---|---|
| Long Arms | +1 | 1 | 1 | 4 | 150 yds | .75 B&C | 8 | £1 |
The old standard military rifle upgraded from the flintlock version pre 1938. A common weapon all over the world.
Whitworth Rifle .577

| Skill Used | Accuracy | ROF | Shots | Reload | Range | Special Attacks | Ammo Type | Damage | Min Cost |
|---|---|---|---|---|---|---|---|---|---|
| Long Arms | +2 | 1 | 1 | 1 | 500yds | .577 B&C | 13 | £18 |
The first British polygonal rifled barrelled rifle widely regarded as the worlds first sniper rifle, well proven in competitive shooting as well as the American civil war. To manage the extraordinary range you need especially manufactured bullets hexagonal bullets at 10 times the normal cost.
Volley guns
Multi Barrelled guns with all barrels fired with one trigger pull. Devastating firepower huge reload times with a nasty kick not all can handle.
Pieper Liege seven Barrel


| Skill Used | Accuracy | ROF | Shots | Reload | Range | Special Attacks | Ammo Type | Damage | Min Cost |
|---|---|---|---|---|---|---|---|---|---|
| Long Arms | +1 | 1 | 7 | 8 (2) | 80 yds | Volley, Spread | .22 C Rifle | 6 | £31 |
Belgium import, a modern rethink of the Nock gun, its low calibre reduces knock back black dice by 1 per bullet.
Tula modified Pepperbox Carbine

| Skill Used | Accuracy | ROF | Shots | Reload | Range | Special Attacks | Ammo Type | Damage | Min Cost |
|---|---|---|---|---|---|---|---|---|---|
| Long Arms | +1 | 1 | 4 | 10 (3) | 120 yds | Volley | .62 B&C | 9 | £51 |
A Russian import very rare and hard to find most are custom builds copies or the modified original.
Nock Volley Gun

| Skill Used | Accuracy | ROF | Shots | Reload | Range | Special Attacks | Ammo Type | Damage | Min Cost |
|---|---|---|---|---|---|---|---|---|---|
| Long Arms | +1 | 1 | 7 | 21 (4) | 60 yds | Volley, Spread | .45 Pow | 8 | £34 |
Created for the Royal navy in 1779, injured many users retired from the service in 1804. Hard to find but some like the intimidation factor.
Shotguns
J Finch Blunderbuss Pistol

| Skill Used | Accuracy | ROF | Shots | Reload | Range | Special Attacks | Ammo Type | Damage | Min Cost |
|---|---|---|---|---|---|---|---|---|---|
| Small Arms | 0 | 1 | 1 | 6 | 10yrds | Spread | .62 Pow | 6 | 10s |
Very old fashioned but still of use for those poor of aim and short on budget. Able to be hidden in Long Coat or cloak hanging from a shoulder sling., Large bag +2 to conceal.
Coach Gun

| Skill Used | Accuracy | ROF | Shots | Reload | Range | Special Attacks | Ammo Type | Damage | Min Cost |
|---|---|---|---|---|---|---|---|---|---|
| Shotgun | 0 | 2 | 2 | 9 (5) | 15 yds | Spread | 12 Bore Shell & Powder | 10 | £3 |
A common double barrelled coach gun, the common defensive shotgun favoured by coachmen. Able to be hidden in Long Coat or cloak hanging from a shoulder sling., Large bag no bonus to conceal.
Greyhound Folding shotgun

| Skill Used | Accuracy | ROF | Shots | Reload | Range | Special Attacks | Ammo Type | Damage | Min Cost |
|---|---|---|---|---|---|---|---|---|---|
| Shotgun | 0 | 1 | 4 | 6(2) | 40 yds | Spread | 26 Bore Shell | 10 | £19 |
A new shotgun designed as a fighting mans shotgun. Uses paper all in one shells if you can find them. Prone to jams. Able to be hidden when folded in a Long Coat or cloak or in a Large bag no bonus to conceal.
Remington Model 1870 12 Ga Shotgun

| Skill Used | Accuracy | ROF | Shots | Reload | Range | Special Attacks | Ammo Type | Damage | Min Cost |
|---|---|---|---|---|---|---|---|---|---|
| Shotgun | 0 | 1 | 1 | 2 | 40 yds | Spread | 12 Bore Shell | 10 | £12 |
A breach loading import from the united states, uses the new single piece paper shell rather than the common shell and black powder combo.
J Browning Lever Action Shotgun

| Skill Used | Accuracy | ROF | Shots | Reload | Range | Special Attacks | Ammo Type | Damage | Min Cost |
|---|---|---|---|---|---|---|---|---|---|
| Shotgun | 0 | 1 | 5 | 6 (2) | 40 yds | Spread | 12 Bore Shell | 12 | £34 |
A new breed of shotgun experimental and in need of revision, prone to jamming.
26 bore Lightweight Shotgun

| Skill Used | Accuracy | ROF | Shots | Reload | Range | Special Attacks | Ammo Type | Damage | Min Cost |
|---|---|---|---|---|---|---|---|---|---|
| Shotgun | 0 | 1 | 1 | 5 | 50 yds | Spread | 26 Bore Shell & Powder | 10 | £4 |
Designed to be light weight and easy to transport with the stock folding underneath the barrel. Takes two rounds to unfold and make ready.
E.Windsor 12 bore

| Skill Used | Accuracy | ROF | Shots | Reload | Range | Special Attacks | Ammo Type | Damage | Min Cost |
|---|---|---|---|---|---|---|---|---|---|
| Shotgun | 0 | 2 | 2 | 9 (5) | 50 yds | Spread, Volley | 12 Bore Shell and Powder | 12 | £6 |
Side by side barrels, simple elegance. Ram rod between barrels.
Moore 10 bore

| Skill Used | Accuracy | ROF | Shots | Reload | Range | Special Attacks | Ammo Type | Damage | Min Cost |
|---|---|---|---|---|---|---|---|---|---|
| Shotgun | 0 | 2 | 2 | 9 (5) | 50 yds | Spread, Volley | 10 Bore Shell and Powder | 13 | £8 |
Twin hammer, side by side barrels and quite a kick
Elephant Guns
Much like shotguns but designed to fire solid slugs, cannot be fired from the hip and you must be well braced (min one round of aiming)
Morton Stanley

| Skill Used | Accuracy | ROF | Shots | Reload | Range | Special Attacks | Ammo Type | Damage | Min Cost |
|---|---|---|---|---|---|---|---|---|---|
| Long arms | 0 | 1 | 1 | 9 | 75 yds | .70 Powder | 14 | £28 |
Especially designed for Morton Stanley in 1850, can be custom ordered
Issac Hollis and sons 6 Bore

| Skill Used | Accuracy | ROF | Shots | Reload | Range | Special Attacks | Ammo Type | Damage | Min Cost |
|---|---|---|---|---|---|---|---|---|---|
| Long arms | 0 | 1 | 1 | 6 | 75 yds | 6 Bore cartridge & Powder | 15 | £14 |
Serious recoil, specialist ammunition that is hard to find outside Africa. Wasted on anything but big game hunting. You must make a Difficult Strength + Firearms roll with 6 black dice, or else be knocked prone immediately after making your attack.
W.Richards 4 Bore

| Skill Used | Accuracy | ROF | Shots | Reload | Range | Special Attacks | Ammo Type | Damage | Min Cost |
|---|---|---|---|---|---|---|---|---|---|
| Long arms | 0 | 1 | 1 | 5 | 75 yds | -3 initative | 1 inch B&C | 16 | £16 |
1/4 lb ball, inch calibre renown shoulder breaker. The popular choice for big game hunters. You must make a Difficult Strength + Firearms roll with 8 black dice, or else be knocked prone immediately after making your attack.
Bows
Bows are not kept loaded as have to be loaded before firing.
You cannot move or dodge while firing any type of longbow.
Pixie bow
| Skill Used | Accuracy | ROF | Shots | Reload | Range | Special Attacks | Ammo Type | Damage | Min Cost |
|---|---|---|---|---|---|---|---|---|---|
| Archery | 0 | 1 | 1 | 1 | 20 yds | Arrow | 1B | £1 |
A 3 inch bow that can be used in flight with a 4 black dice penalty. Shots tend to be more of a annoyance than fatal more often used for marking targets. The challenging part can be finding a pixie with the expertise to make bow and arrows.
Short bow, horseback bow, ladies bow

| Skill Used | Accuracy | ROF | Shots | Reload | Range | Special Attacks | Ammo Type | Damage | Min Cost |
|---|---|---|---|---|---|---|---|---|---|
| Archery | 0 | 1 | 1 | 1 | 100 yds | Arrow | 6 | £1 |
A bow four foot in length capable of being used from horse back and avoids entanglements with skirts. Less powerful but much more practical. The bow of choice for nearly all purposes.
Long Bow/ hunting bow

| Skill Used | Accuracy | ROF | Shots | Reload | Range | Special Attacks | Ammo Type | Damage | Min Cost |
|---|---|---|---|---|---|---|---|---|---|
| Archery | 0 | 1 | 1 | 1 | 200 yds | Arrow | 7 | £2 |
A bow six foot in length not capable of being used from horse back. A rare choice for practical reasons but favoured by some gamesmen and experts.
Heavy draw/ composite Longbow

| Skill Used | Accuracy | ROF | Shots | Reload | Range | Special Attacks | Ammo Type | Damage | Min Cost |
|---|---|---|---|---|---|---|---|---|---|
| Archery | 0 | 1 | 1 | 1 | 200 yds | Arrow | 8+ | £4 |
A bow at least six foot in length not capable of being used from horse back. Requires a strength of at least +2. Often especially made to suit the draw of a individual. When especially made damage can be increased in a one for one ratio with increased minimum strength. For example a bow with a min Strength of +3 would have a base damage of 9.
Crossbows
Hunting Crossbow

| Skill Used | Accuracy | ROF | Shots | Reload | Range | Special Attacks | Ammo Type | Damage | Min Cost |
|---|---|---|---|---|---|---|---|---|---|
| Archery | 0 | 1 | 1 | 4 | 150 yds | Bolt | 7 | £1 2s |
A rare gentleman's weapon for target shooting, for those that favour mechanical precision over physical exertion. Much quieter than any firearm.
Repeating Crossbow

| Skill Used | Accuracy | ROF | Shots | Reload | Range | Special Attacks | Ammo Type | Damage | Min Cost |
|---|---|---|---|---|---|---|---|---|---|
| Archery | 0 | 2 | 6 | 1 & 6 | 100 yds | Bolt | 5 | £3 |
Very unusual more likely to be found in a museum than in use. Needs a single action reload after each shot from the magazine. A single bolt can be reloaded into the magazine for a action.
Hand Crossbow

| Skill Used | Accuracy | ROF | Shots | Reload | Range | Special Attacks | Ammo Type | Damage | Min Cost |
|---|---|---|---|---|---|---|---|---|---|
| Archery | 0 | 1 | 1 | 2 | 20 yds | Bolt | 3 | £1 5s |
Never a effective weapon, now more of a collectors piece. A penny dreadful staple romanticised weapon, the threat and silence being popular in fiction. Able to be hidden holstered in Long Coat or cloak hanging from a shoulder sling., Large bag +2 to conceal. Some models can be left safely loaded in a gentleman coat.
Thrown weapons
Especially designed weapons balanced for throwing can be used as a hand held weapon with a one black dice penalty.
Normal knives and hatchet can be thrown but with a 3 black dice penalty.
Throwing Knife

| Skill Used | Accuracy | ROF | Shots | Reload | Range | Special Attacks | Ammo Type | Damage | Min Cost |
|---|---|---|---|---|---|---|---|---|---|
| Throwing | 0 | 2 | 1 | 1 | 10 yds | 4 | 5s |
Not a tool purely a weapon, normally carried as part of a set.
Throwing hatchet /tomahawk

| Skill Used | Accuracy | ROF | Shots | Reload | Range | Special Attacks | Ammo Type | Damage | Min Cost |
|---|---|---|---|---|---|---|---|---|---|
| Throwing | 0 | 1 | 1 | 1 | 10 yds | 5 | 5s |
An obscure weapon mainly a import from the United States. Most will just mistake such weapons as cheap or ladies axes.
Melee Weapons
Garrotte

| Skill Used | Damage | Cost |
|---|---|---|
| Fisticuffs | 2 | 3s |
A very popular choice in the back alleys and foggy London streets. Anti Garrotte collars are available. Gives a +2 dice bonus to your choke roll.
Able to be hidden in a Sleave, Pocket, purse or stocking granting +8 dice to Conceal.
Brass knuckles

| Skill Used | Damage | Cost |
|---|---|---|
| Fisticuffs | 2B | 4s |
Able to be hidden in a Sleave, Pocket, purse or stocking granting +6 dice to Conceal.
Bladed Knuckles

| Skill Used | Damage | Cost |
|---|---|---|
| Fisticuffs | 3 | 5s |
Not quite the done thing and hardly a self defence weapon. When used often as a street offhand parrying weapon. Able to be hidden in a Sleave, Pocket, purse or stocking granting +4 dice to Conceal.
Flick knife

| Skill Used | Damage | Cost |
|---|---|---|
| Fisticuffs | 4 | 6s |
Small pocket knife. The blade is concealed within the hilt until flicked open, making a much smaller weapon to conceal until used. If grants a +2 dice bonus to Conceal attempts and offsets the Initiative penalty for not having a ready weapon by +1. Able to be hidden in a Sleave, Pocket, purse or stocking granting +9 dice to Conceal.
Pocket knife

| Skill Used | Damage | Cost |
|---|---|---|
| Fisticuffs | 3 | 7s |
Simple folding pocket knife, multitool. Able to be hidden in a Sleave, Pocket, purse or stocking granting +7 dice to Conceal.
Bowie Knife / Kukris

| Skill Used | Damage | Cost |
|---|---|---|
| Fisticuffs | 4 | 7d |
Able to be hidden in a Jacket in a shoulder holster, sling or in a hip holster under a long coat +2 dice to Conceal.
Walking Cane

| Skill Used | Damage | Cost |
|---|---|---|
| Melee Blunt Weapons | 2B | ~12s |
A gentleman's walking aid, often highly decorated.
Collapsible Baton

| Skill Used | Special | Damage | Cost |
|---|---|---|---|
| Melee Blunt weapons | Collapsed | 2B | £1, 10s |
| Extended | 4B |
The collapsible baton is a small weapon that becomes a club with a flick of the wrist. Able to be hidden in a Sleave, Pocket, purse or stocking granting +3 dice to Conceal.
Club/ Truncheon

| Skill Used | Damage | Cost |
|---|---|---|
| Melee Blunt Weapons | 4B | 6d - 1s |
From cricket bat to table leg a simple length of hard wood. Able to be hidden in a Long Coat or cloak or in a Large bag +3 bonus to conceal.
Kosh

| Skill Used | Damage | Cost |
|---|---|---|
| Melee Blunt Weapons | 2B | 3s |
A bag of sand, shot in a sock or a miniature club made with the sole purpose of knocking out opponents from surprise. Able to be hidden in a Jacket in a shoulder holster, sling or in a hip holster under a long coat +3 dice to Conceal. A Kosh does not suffer the half damage when striking to knock out.
Quarter Staff
| Skill Used | Damage | Cost |
|---|---|---|
| Melee Blunt Weapons | 6b | 2s |
A simple 1-2 thick wooden pole of around 6 foot in length.
Sledge Hammer

| Skill Used | Damage | Cost |
|---|---|---|
| Melee Cumbersome or Melee Blunt Weapons | 8b | 2s |
Normally used on the railway handy for crushing skulls as well.
Hatchet

| Skill Used | Damage | Cost |
|---|---|---|
| Melee Cumbersome or Melee Blunt Weapons | 6 | 6s |
A common tool in all house holds burning wood rather than coal. Able to be hidden in a Long Coat or cloak or in a Large bag +1 bonus to conceal.
Felling Axe

| Skill Used | Damage | Cost |
|---|---|---|
| Melee Cumbersome | 8 | 4s |
Out of place in London but a common country side tool
Mace Cane

| Skill Used | Special | Damage | Cost |
|---|---|---|---|
| Melee Blunt weapons | As heavy cane | 4 B | £1, 10s |
| Spikes Extended | 5 |
The cane is segmented one-third of the way down. When the cane is twisted, sharp spikes pop out from the bulbous handle, turning the cane into a mace. Certainly considered ungentlemanly.
Sword Cane

| Skill Used | Damage | Cost |
|---|---|---|
| Melee Swordplay | 5 | £3 |
A hidden foil has practically no cutting edge and a sharp point. The foil is not a
ideal combat weapon but it better than nothing, 2 black dice penalty on all combat rolls. Fashionable and threatening rather than capable.
Foil

| Skill Used | Damage | Cost |
|---|---|---|
| Melee Swordplay | 6 | £3, 5s |
A foil has practically no cutting edge and a much sharper point. The foil is not a
combat weapon, but is a sporting weapon for competition sparring. 2 black dice penalty on all combat rolls.
Pixie Foil
| Skill Used | Damage | Cost |
|---|---|---|
| Melee Swordplay | 1 | 2s |
Basically a large needle with a grip, it has a minimum damage of one. If the damage after hit and strength modifiers would be less than one the damage is bashing rather than lethal.
Short Sword/ Sword Bayonet / Cutlass

| Skill Used | Damage | Cost |
|---|---|---|
| Melee Swordplay | 6 | £2 |
Able to be hidden in a Long Coat, cloak or in a Large bag no bonus to conceal.
Military sword

| Skill Used | Damage | Cost |
|---|---|---|
| Melee Swordplay | 7 | £1+ |
An infantry officers sword, single handed grip with a guard that can be folded flat. 1820 approved blade pattern.
Heavy Military sword

| Skill Used | Damage | Cost |
|---|---|---|
| Melee Swordplay | 8 | £2+ |
A heavy Cavalry sword hard to wield requiring Str +2 or suffer 1 black dice unless mounted on horse back.
Dadao foreigner sword

| Skill Used | Damage | Cost |
|---|---|---|
| Melee Swordplay | 9 | £60+ |
Double handed sword from foreign parts
Antique great sword

| Skill Used | Damage | Cost |
|---|---|---|
| Melee Swordplay | 10 | £100++ |
This weapon might be hundreds of years old but it can still cut a fellow in half with ease. A relic of the era of fully armoured knights. Not something that can be carried in public. Very much a two handed weapon.
Explosives
Kegs Roughly 50Lbs of material, grenades, sticks and tubes roughly 1lb
Keg of Gunpowder

| Skill Used | Accuracy | ROF | Shots | Reload | Range | Special Attacks | Damage | Min Cost |
|---|---|---|---|---|---|---|---|---|
| Demolitions | 0 | 1 | 1 | n/a | n/a | AOE -1 Damage per 2 yards | 24B | £5 |
A keg of Gunpowder set with fuse for a time based on the length the fuse is cut.
Set off by heat. Fails if wet. Must be contained to explode.
Nitro-glycerine tube

| Skill Used | Accuracy | ROF | Shots | Reload | Range | Special Attacks | Damage | Min Cost |
|---|---|---|---|---|---|---|---|---|
| Demolitions or Throwing | 0 | 1 | 1 | n/a | 10 yards | AOE -1 Damage per 5 yards | 18B | £1 |
A glass tube 6 inches long with a amber liquid. Very effective but unstable, not for sale to general public. Heat or shock can set it off.
A failure in throwing or demolitions roll immediately sets it off. A dangerous bungle in anything involving movement sets it off.
Taking damage in any location you have this stored will set it off.
Keg of Gun-cotton (Nitrocellulose)
| Skill Used | Accuracy | ROF | Shots | Reload | Range | Special Attacks | Damage | Min Cost |
|---|---|---|---|---|---|---|---|---|
| Demolitions | 0 | 1 | 1 | n/a | n/a | AOE -1 Damage per 5 yards | 30B | £75 |
More powerful than gunpowder but a little less stable at present the cause of many smokeless ammo factory explosions. Does not need to be contained to explode. Set off by heat or strong shock.
Dynamite stick

| Skill Used | Accuracy | ROF | Shots | Reload | Range | Special Attacks | Damage | Min Cost |
|---|---|---|---|---|---|---|---|---|
| Demolitions or throwing | +1 black dice | 1 | 1 | n/a | n/a | AOE -1 Damage per 5 yards | 18B | £5 |
A recent break through in the stabilisation of Nitro-glycerine, presently new to the market (1869) only available to mining companies and the military.
Set off by heat, normally a fuse.
Keg of Picric Acid
| Skill Used | Accuracy | ROF | Shots | Reload | Range | Special Attacks | Damage | Min Cost |
|---|---|---|---|---|---|---|---|---|
| Demolitions | 0 | 1 | 1 | n/a | n/a | AOE -1 Damage per 5 yards | 28B | £90 |
A laboratory compound, discovered in 1841 but with tricky storage and application. Breaks down in contact with metal. Needs an explosive primer to detonate
Grenade (Gunpowder)

| Skill Used | Accuracy | ROF | Shots | Reload | Range | Special Attacks | Damage | Min Cost |
|---|---|---|---|---|---|---|---|---|
| Throwing | +1 black dice | 1 | 1 | n/a | 10 Yrds | AOE -1 Damage per yard | 12B | 9s |
These highly unreliable devices are rarely used but are available to those who want
to risk blowing themselves up. To summarise you put a fuse in a ball or bottle filled with explosives, and hope it doesn’t explode before you throw it. Demolitions used to set fuse correctly