Of note the majority of weapons are not designed for pixie folk use. Any weapons designed for Pixies have it marked in the title. Of note there are no firearms for pixies the explosive recoil and technical challenges of scale have not been surmounted.

Skill Used ROF Shots Reload Special Attacks Ammo Type Damage Min Cost

ROF (Rate of Fire)

The maximum number of shots that can be fired in one combat initiative. Some times the flesh is faster than the gun.

Shots

Once fully loaded the number of shots the weapon can hold

Reload

Number of actions it takes to reload the weapon. Some weapons can be partially reloaded with reload becoming (actions ) for a single round.

Range

Each weapon has its own range table to determine the black dice penalty for shots.

Special attacks

Volley

You may fire up to as many barrels as are loaded as a single action, but they are all fired against a single target. You roll to attack as normal; if you hit, then you treat each bullet as a separate hit. Armour protects against each bullet. The recoil for firing more than one barrel is significant, and you must make a Difficult Strength + Firearms roll with 2 black dice per barrel fired, or else be knocked prone immediately after making your attack.

Spread

Your gun produces a spray of bullets or shot, good for taking some one down bad against armour.

Draw four locations for each target hit apply one quarter of the damage to each area round up. Then apply local Armour value.

Range Damage Penalty Targets Affected
Point Blank None One target
Close -1 Damage All targets with in 1 yard Diameter
Medium -2 Damage All targets with in 2 yards Diameter
Long -4 Damage All targets with in 2 yards Diameter
Extreme Ineffective

Ammo Type

Calibre / size of ammo and type.
C = Cartridge ammo fully contained. Lead bullet sealed over a Bass chamber full of gun powder with percussion cap at the end of the chamber to be struck by a guns hammer.
Pistol and Rifle cartridges are different lengths and cannot be interchanged even if the right Calibre.

B & C = Ball, Cap and powder You empty a package of gunpowder into the barrel, wrap a lead ball in a piece of leather, cloth or paper and ram it down the barrel. You then place a priming cap in the pan. When the trigger is pulled it propels the trigger hammer into the pan to ignite the cap which ignites the powder in the chamber.

Pow = Ball and loose powder. You empty 90% of a package of gunpowder into the barrel, wrap a lead ball in a piece of leather, paper or cloth and ram it down the barrel. The left over powder is then used to prime the pan. When the trigger is pulled it propels the trigger arm holding a flint into the pan to ignite the pan which ignites the powder in the chamber. Can fail to fire in wet weather.

Misfires and Jams

Guns of this era all use black powder with is more variable in capability than future smokeless powders. Ammo manufacturing is also less precise.

Damage

Simply how much damage a weapon does this is modified by your to hit roll.

Concealment

How well can this be concealed with any number noting bonus dice to conceal roll
S = Sleave, Pocket, purse or stocking
M = Jacket, most probably in a shoulder holster or sling. Could be hidden in a hip holster under a long coat.
L = Long Coat or cloak hanging from a shoulder sling., Large bag
X = Not at all
If hiding a item in something larger add 3 dice to your conceal roll
Ie/ M2 would mean an item could be concealed in a Jacket with a 2 dice bonus to the roll of the person trying to conceal it in their Jacket.