Skill numbers after adding attribute modifiers would be as follows
- 1 : Beginner
- 2 : Amateur
- 3 : Competent
- 4 : Junior Professional
- 5 : Professional
- 6 : Experienced Professional
- 8 : Artisan
- 10 : Master
Act - Presence
Cultured lying pretending to be someone or something your not. Allows imitation of accents, body language and mannerisms. Works well with disguise to emulate people.
Ad-hoc Repair - Wits
Making hasty repairs to technology with items to hand, the better the tools and situation the smaller the penalty.
Animal Handling - Wits
Animal care, understanding animals mood and behaviours
Appraisal - Wits
A successful appraisal grants a good estimate of an item’s worth, whether it’s cut emeralds, looted tribal artefacts or the depreciated worth of a tea clipper.
Archery - Dexterity
Bows, compound bows, Crossbows, single handed crossbows.
Covers using, loading, maintaining and weapon knowledge.
Artificer - Resolve
The skill used to use and understand Artificer supernatural abilities. If you do not have the Artificer Merit your knowledge is only theoretical.
Art - Presence
Sculpting via a medium to evoke a reaction, this could be words, song, painting sculpting etc.
Athletics - Dexterity or Strength
Used for playing most sports, as well as running, jumping, swimming and climbing. Does include throwing.
Bribery - Presence
Knowing how much to offer so you won’t insult is very important, as important as not offering too much and making them think you are a mark. Using this skill, you can also gauge whether a bribe will be appropriate to a certain situation. Not everyone will take a bribe, and truly honest people you meet may find the mere offer offensive or, even worse, reportable.
Bull - Presence
Fast talking, speedy lies with a overconfident brow beating and gas lighting.
Business - Wits - Middle and Upper Class
A combination of bureaucracy, management and accounting, can also be used to manage stocks and shares and investigations into such issues. Covers making deals involving large amounts of money.
Charm - Presence
Being good company, extends to seduction and speeches can be used as polite society gentle information gathering.
Clairvoyant - Wits
A skill use the Clairvoyant Talents, of little use with out the Clairvoyant Merit other than theoretical understanding.
Conceal - Wits - Middle Class or below
Hiding items on person or in area. Can be combined with crafts to create secret doors and compartments. Can be used to find such hidden places produced by other craftsmen.
Concentration - Resolve
Keeping focus during distraction, useful for feats of memory and prolonged study.
Craft - Strength/Wits
Has to have a specialisation from
Armourer, Blacksmith, Brewer, Butcher, Carpenter, Chandler, Confectioner, Cook, Embalmer, Glass Blower, Gunsmith, Hatter, Jeweller, Miller, Optician, Stone Mason, Tailor, Tanner, Tobacconist, Wainwright, Weaver
Criminology - Wits - Middle and Lower Classes
A new field of investigation often mocked. Early forensics a basic understanding of examining a crime scene and the very basics of fingerprinting.
Cryptography - Wits - Middle class and up
The world is full of patterns and puzzles. With Cryptography, you have learned the ability to see these patterns and can use them to solve simple ciphers and encrypt or decode messages.
Culture - Wits
An under standing of a culture. Knowledge of a Continental culture can be used as any other culture on that continent at a one black dice penalty.
Dance - Dexterity
Covers the formal steps of ballroom dancing to a improvised music hall knees-up.
Demolition - Wits
Knowledge of and use of Explosives, detonators, setting fuses, bombs and mines.
Disguise - Wits
Using clothing and makeup to look like someone else or hide aspects of yourself. Works well in conjunction with Acting.
Dodge - Dexterity
Getting out of the way with little warning.
Drive Carriage - Wits
With this skill, you can drive carriages, coaches, carts, traps, dog carts and sleds. If it has wheels, skis or runners you can pilot it using this generic skill. Training in this skill also teaches you how to maintain and prepare carriages.
Drive / Pilot Specialist vehicle- Wits - Middle Class or above
Choose from Airship, Ships, Trains, Steam carriage. You need others to maintain and possibly run some other aspects of the vehicle.
Empathy - Presence
Observing body language, intentions, understanding mood and emotions. Can be used in opposition to lies to determine if the liar is lying.
Engineer - Wits
Generic skill with specialisation to be chosen
Design creation and operation of machinery either Chemical, Building construction, electrical, clockwork or Mechanical.
Etiquette - Wits - Upper Class or above
Your manners in High society, terms of address which fork to use etc.
Faith - Resolve
Strength of belief in a greater being or a greater beings. Normally God in the church of England or Catholic variety. The average person would be a member of a religion but faith is rarer and high faith rarer still. Can be used in some circumstances to aid resolve.
Fashion - Presence
Allows the user to show off clothing to its best to produce a good first impression also covers grooming of yourself or others.
Firearms Small arms - Dexterity
Pistols, Flint lock Pistols, Revolvers
Covers using, loading, maintaining and weapon knowledge.
Firearms Long arms - Dexterity
Rifles, repeating rifles, generally two handed bullet weapons
Covers using, loading, maintaining and weapon knowledge.
Firearms Shot guns - Dexterity
Scatter shot firearms and gauge short or long barrelled
Covers using, loading, maintaining and weapon knowledge.
Firearms Contraptions - Strength
Man portable battle field weapons: Gatling guns, flame throwers
Covers using, loading and weapon knowledge.
Fisticuffs - Dexterity
Unarmed fighting in various forms, knuckle dusters, knives
Flight - Dexterity - Generally Pixies only
Can be used in place of dodge skill when in flight and in place of athletics to manoeuvre when in flight.
Forgery - Wits - Lower Class and above
Create false documents and identification, also used to spot forgeries. Can be used with Art or craft skills to create replicas.
Gambling - Wits
Covers the rules of card games and allows you to leverage that with an understanding of playing the odds to determine how to bet when when for best returns. Can be used with Empathy for poker or with Slight of hand to cheat.
General Education - Wits - Lower Class and above
What schooling you received including basic Maths, Science, Geography, Latin, History, Current events and trivia. With no education you cannot read.
Haggling - Presence - Middle Class or below.
Legitimate Haggling can been seen as unsightly for the Upper classes. Can include deal making on personal matters with larger deals covered by Business
Harmonisation - Fortitude
Allows someone to harmonise Aetheric devices to themself allowing them full use at a cost to self. Needed for some gadgets and all fully controllable prosthetics.
Hide & Sneak - Dexterity
Hiding, sneaking about, hiding in shadows, Tailing someone.
High Society - Wits
Useful mainly to the upper classes and their servants, this skill covers knowledge of upper class strata. You know the history, family trees and estates of various important families, and perhaps a few of their scandals as well. It doesn’t replace Etiquette, but it can bolster your ability to impress in polite society.
History - Wits
Specialist and in depth study of history beyond general education . Only pertains to regions you have Cultural knowledge of.
Initiative - Resolve
A combination of self control and preparedness. This governs how you react when surprised and how quickly and effectively you react to a dangerous situation.
Instrument Musical- Dexterity
A ability to use an instrument to produce music. As expertise is increased number of instruments mastered also increases by one per dot.
Covers using, maintaining, writing music and musical knowledge.
Interrogation and Intimidation - Presence or Strength
Threatening someone, getting someone talking, inspiring fear, Torture if needed.
Language - Wits
An extra language beyond your native tongue.
Of note: Irish has not been taught formally since 1830 and is a minority language in its homeland. Persian is the dominant language of high society in India.
Latin is included in the General Education skill.
There are a few specialist languages for sub sections of society, Costermongers have a slang impenetrable to outsiders.
Language is rarely rolled
- 1 dot is considered rudimentary use
- 2 dots is everyday use
- 3 dots is advanced terminology including literature and Science.
Legal Matters - Wits
You know the law its common practice and can use precedence and court procedure to your advantage.
Lip Reading - Wits
Permits you to be able to read some ones lips.
Lore - Wits
Knowledge of the supernatural beyond the layman's understanding. No one has a great and true understanding of all is out there. This skill represents how much of the modern and daily growing wisdom you possess.
Medicine - Wits
Medicines their production and use. Also includes surgery and can be used as a complementary skill for Criminology forensic medicine.
Might - Strength
The skill of lifting, carrying and feats of strength.
Melee Blunt Weapons - Dexterity - Middle class and below
Cosh/ two by four/ truncheons in combat. Also cover ad lib blunt weaponry such as a chair in a bar fight. Anything to large such as a pile driving Hammer comes under Melee Cumbersome
Covers using, maintaining and weapon knowledge.
Melee Swordplay - Dexterity - Middle class and above
Swords, canes and other single handed sharp or pointy weapons
Covers using, maintaining and weapon knowledge
Melee Cumbersome - Strength
Two handed large weapons not suitable for London streets including Axes, Hammers and Polearms.
Covers using, maintaining and weapon knowledge
Navigation - Wits - Middle Class and Up
Air, sea and Astronomical navigation methods
Perception - Wits
Passive and active observation of your environment
Photography - Wits - Middle Class and up
You know how to use photographic equipment. It is heavy, expensive and requires close access to a dark room. The chemicals are dangerous and the results require a still subject.
Pick Locks - Wits - Middle class and below
With the right tools you can open locks or compromise a safe. With high margins of success observers cannot even tell security has been compromised.
Politics - Wits Upper Class and above.
This skill covers knowledge of government, party rivalries, and the subtle games of persuasion that sway public opinion and bend powerful ears to your cause.
Research - Wits - Middle Class and above.
Normally requires General education 2+ and access to a library and other documents. Can be used to improve certain skills documented in such places.
Riding - Dexterity
Riding a animal, typically a horse or pony. Can be extended to other animals and can assist in staying seated on a Centaur!
Science - Wits
Choose from Archaeology, Astronomy, Biology, Botany, Chemistry, Electricity, Mathematics, Natural History, Pharmacy (herbalism and rudimentary chemical formulae), Philosophy, Phrenology (head bump analysis), Physics.
Sewer and Back alleys Lore -Wits - Lower Class and below
I understanding of how the new sewer system works, where best to access and what systems flow under London. The strange alleyways traversable but not marked on any map are also covered by this skill.
Sleight of Hand - Dexterity - Middle Class and below.
Regular magicians, pick pockets and even surgeons. The art of leading someone to look one way while performing illusions, trickery through acts of nimble fingers. Covers anything from palming to complex stage magic.
Specialist Weapon - Dexterity / Wits
Individual for each weapon that is a weapon but outside of culture or normality Examples include Wand, Cannon, Rockets, Whip.
Spiritualist - Presence
A skill to contact and manipulate the dead, of little use with out the Spiritualist Merit other than theoretical understanding.
Streetwise - Presence - Middle and below
Street culture, where to go and not go, how to talk to people of the lower classes, understanding the urban environment and street scale information gathering.
Survival - Wits
Outdoorsmanship, finding food, water and shelter in natural areas.
Tactics - Wits - Upper Class
The tactics of mass combat and war. With accurate intelligence can apply a bonus to initiative to a smaller group via careful planning. Make a plan, stick to it, work together, be ready for anything until the plan has to be abandoned.
Teaching - Presence - Lower class or above
Imparting information to others in a way contusive to them learning, not as easy as it looks.
Telegraphy - Wits - Middle Class
How to use and maintain a telegraph machine, grants language Morse at rating.
Theology - Wits
(specific religion or religions) The study of either a great depth of one religion or a wider upstanding of many.
Throwing - Dexterity
The art of lobbing aerodynamically shaped objects (such as throwing knives and manufactured bombs) and less aerodynamic objects.
Tracking - Wits
Tracking covers a comprehensive swathe of tracking techniques, allowing you to follow tracks that are quite old and to recognise creatures from their prints and spoors. You can also apply these skills to the urban environment, following a trail through the streets. The difficulty to track anyone is modified by how old the trail is and how many signs of their passage. The skill can also be used to hide your own trail.
Ventriloquist - Presence
You can make it sound as if your voice in coming from someplace other than your location.